This week's article
is about teaching GMs! Not instructing them, but them using games to instruct. Think about it â€“ we share in a large part of the story, the backdrop and supporting cast, and get to make all or most of the game prep. Plus, we've got a captive audience! (Kidding.)
Have you been in a game where the GM put in extra factoids? Did they put in real-world cultures, languages, belief systems, what? Share your enlightening experience!
Were you ever in a game where there was just too much of the same? Would you prefer less realism in your fantasy?
How about GMs, did this go well or poorly for you?