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Joined: Dec 2004
Posts: 21
Newbie
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OP
Newbie
Joined: Dec 2004
Posts: 21 |
where is a really good spot too heaps of strength spheres and also experience points thanx.
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Joined: Nov 2004
Posts: 2,823
Koala
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Koala
Joined: Nov 2004
Posts: 2,823 |
More sphere levels
In the original list at the monster arena fight ultima buster he gives out weapons with break mp limit and more importantly triple ap, triple overdrive, and overdrive to ap. I just sell the break mp limit weapons.
With the other weapons equipped fight don tonberry in the area conquest with everyone�s overdrive set to comrade, you must have auto-phoenix for this fight and don�t forget to stock up on phoenix downs before hand. I tend to leave one person with a break damage weapon equipped. Have everyone attack and everyone will get k�od (unless they have a huge amount of hp) but this will help charge up your overdrives and change into ap, auto-phoenix will bring them back to life. The slower you finish this fight the more sphere levels you will get.
In Species Conquest Juggernaut - Strength Spheres
And if you meant power spheres you can fight Kottos in the Area Conquest you can use any of the four distillers and you'll get 40 with overkill.
Well that's a lot of info. Hope it helps. <img src="/images/graemlins/wink.gif" alt="" />
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Joined: Nov 2004
Posts: 2,823
Koala
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Koala
Joined: Nov 2004
Posts: 2,823 |
Mega Phoenix - ABILITY - AUTO PHOENIX (20) -bribe ghost in sunken cave - 200,000 gives app. 27
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Joined: Mar 2003
Posts: 3,298
Zebra
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Zebra
Joined: Mar 2003
Posts: 3,298 |
A few regular monsters drop strength spheres, but 2 get AP aswell, go 2 Zanarkand in the dome or in Omega dungeons,or go fight cactaurs(they only give u speed spheres tho) <img src="/images/graemlins/smile.gif" alt="" />
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Joined: Nov 2004
Posts: 2,823
Koala
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Koala
Joined: Nov 2004
Posts: 2,823 |
And if you choose Omega Ruins it would be good to have at least weapon with Confuseproof, Berzerkproof, and Poisonproof and never take that person out, not even for a switch in the middle of battle.
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Joined: Mar 2003
Posts: 3,298
Zebra
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Zebra
Joined: Mar 2003
Posts: 3,298 |
coz u'll be screwed if u do take them out!
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Joined: Dec 2004
Posts: 6
Newbie
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Newbie
Joined: Dec 2004
Posts: 6 |
in the omega ruins you dont need confusionproof.stoneproof is better and if your getting screwed by them fiends youre better of with double ap in the zanerkand ruins where you dont have to worry about anything and if youre looking o build up players why would you fight in the original monster arena ????? most of the monsters in there hit for 20k+.back to the omega ruins with legand weapons you can kill most of the fiends in the game with one hit except original monster arena cause they all have 400 000 to 4 million hp.so if youre looking for experiance dont go too the monster arena cause youll probably get killed in seconds
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Joined: Oct 2004
Posts: 563
Gecko
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Gecko
Joined: Oct 2004
Posts: 563 |
confusion and beserk proof are VERY important in the omega dungeons, since the grand malboro (or what ever he is called) has an attack called bad breath which hits all of your characters at once with status effects. So if all of your guys are poisoned, beserked, and confused, it makes a cycle that you can't break of them killing themselves. You'll die and you can't do anything about it!
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Joined: Mar 2003
Posts: 3,298
Zebra
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Zebra
Joined: Mar 2003
Posts: 3,298 |
yeah!wakka got confused+because he was my best player he killed all my party+himself!!Confusion ward/proof essential I found!!
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