Hello, I am a fan of Command and Conquer: Tiberian Sun. I play on the web and I also play the regular game. It is a great game. If you have any cheats, hints, etc., please post them here. I'll begin with my Battle Strategies:
Infiltration: Once you have proper cash [you must be GDI for this], and know where an enemy base is, send a Carry-All with an MCV and an escort of good fighters near the enemy base, and build a small base by their base, with component towers and vulcan cannons or RPG's, and get the escort that your MCV had, and kill their construction yard, then the war factory, then the refinery, ect. [Note: if the enemy base is cloaked, make a mobile censer array to see the stealth].
Quicker Money: Right after deploying your MCV, build 2-4 power plants, then 2 refineries. This way, you'll make cash much quicker, and have more excess for Titans [If you've got a GDI War Factory], and various tanks [If you've got a Nod war factory].
Chaos Tactics: Make a large army of infantry early in the game, spread them out near an enemy base, and attack something in the middle of the base. The other person/AI won't know what to guard, and will spread out, letting you get to the construction yard more easily. Once near the MCV, destroy it, then the War Factory, then whatever you want.
Back-Stabbing: You must be in an at least 3-player game to use this effectively. you ally with the closest player to you, and build a great army. Next, you ask if you can help guard your ally's base with your great army. Once they are there, you tell someone else to ally with you and attack your ally with a light attack. Once your back-stabber ally leaves, ask if you can guard your original ally's MCV. Then you tell your back-stabber ally to attack big. Once the attack is on, un-ally your original ally, and destroy his/her bases necessities, like Refineries and War-Factories.
Disk-Rampage: [GDI Barracks and War Factory required] Make a huge group of Disk Throwers and head it with a few Titans or Wolverines. Then send the out as a Battle-Group and kill any enemies in sight
Carry-all Distraction: [GDI MCV required] First, you prepare at least 2 Disrupters and at least 3 Carry-alls. [Note: you always need 1 more carryall than you have disrupters, to deflect SAM fire]. Send the empty Carryall first, then your loaded ones a second or 2 later. In theory, the SAMs will go for the empty Carry-all first, and by the tiime it crashes, the others are on the ground shooting.
Intimidation: Build any kind of APC and send it to the enemy base. It should be empty or just have a light infantry. after sending it, send 1 or 2 full ones, with good soldiers or engineers. Capture/destroy the bases necessities and take surviving APC's back to the base. [Note: You might want to send more than one empty APC, to make the enemy think you're just wasting money. As you send the APC's with unit's in them, you also might want to send a few Orca Fighters or Harpies for other distraction].
Mini-Bases: [Nod MCV and Tech Center required] Make an MCV and move it near your base, but not too close. You need to start building a stealth generator. If your base is stealth, don't move your MCV from the stealth until your stealth generator is about done, then move the MCV pretty far from your original base and deploy it. Then build the stealth generator, and make a bases necessities, such as a Hand of Nod, a War Factory, a Refinery, a Tech Center, and a few Power Plants.
Death in a Minute: [this happens at the beginning of a game, and you must be Nod for this] Deploy your MCV at the beginning of the game. Make a few refineries [2 is fine, keep it under 20] and a Hand of Nod. Then make a War Factory and Radar [and maybe a Tech Center too], until you can make Sub-APCs. In the mean time, start making cyborgs and light infantry. Put the infantry in the APC(s) and send them to the middle or your base. The second you can send the APCs to the enemy base [when it's scouted], send them and watch the carnage!!!