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#217862 - 10/26/05 08:39 AM
Candyland Game Comments
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BellaOnline Editor
Tiger
Registered: 10/07/03
Posts: 6636
Loc: The Netherlands
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Per your article - http://www.bellaonline.com/articles/art36791.aspYou asked for comments in your article, here are mine: LOL. Candyland sure looks simple to those who already can match like to like, in this case color to color. And it seems natural to move along following a pathway. But that has to be learned before basic writing on a line. And then reading on a line. Just saying move to the next square of the same color teaches the square shape. Since it is moving while learning I'd call it fun kinesthetic learning! Susan My kinesthetic lessons here at BellaOnline - http://www.bellaonline.com/subjects/5285.asp
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#217870 - 10/28/05 07:14 AM
Re: Candyland Game Comments
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Zebra
Registered: 04/02/03
Posts: 3698
Loc: USA
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but is it really the best choice? There are so many other "spin and move", "roll and move", "pick a card and move" games out there.
Would anyone argue that a huge part the popularity of Candyland is that kids like candy and therefore, kids like things that are associated with Candy? So does this mean that if you play "war" with cards you advocate actual war? Or if you play cops and robbers (does anyone do that anymore?) that you advocate theft? Candy Land was one of my son's first board games. He's 7 years old and has never had a piece of candy in his life. Cookies and cake, yes. But not candy. And he doesn't ask for candy before, after, or during play. To be honest, in light of all the things that often go on in homes--parents arguing, kids being abused, neglect, etc.--extolling which games are "best" or "more educational" seems silly to me. The public school systems already tries to make little scholars out of kids, robbing them of valuable play time and the true love of learning. Other posters mentioned what can be learned from playing Candy Land. (And Chutes and Ladders is way too complicated for a first game.) Better or worse is all relative. Different activities can teach a variety of lessons and skills. Learning is happening all the time, and happens more readily when kids don't KNOW it's educational (and when they're enjoying themselves). The most important thing, IMO, is parents actually spending TIME with their children.
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#217873 - 10/28/05 08:28 PM
Re: Candyland Game Comments
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Chipmunk
Registered: 06/12/02
Posts: 1462
Loc: The woods of NW GA
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ok, one more comment.
Candyland is a board game. Football in an empty lot is an outdoor game of physicality. Some kids like board games, some kids like outdoor games, some kids like both. There is a time for quiet indoor play and there is a time for loud outdoor play. One isn't better than the other, it's apples and oranges (or apples and candy bars, LOL)
Let's face it, once a kid gets the hang of Candyland kin it's original form it's more about winning than education. It's a gentle way for kids to learn that they have to share, take turns, win once in a while, and NOT win once in a while.
Yes, it's competition but it's gentle, as compared to playing dodgeball in a school gym class.
Meg
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#217875 - 10/29/05 05:14 AM
Re: Candyland Game Comments
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Gecko
Registered: 10/15/05
Posts: 722
Loc: Breaux Bridge, LA
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First off, I think maybe if everyone want to discuss the quality of the American public school system, the discussion should be moved to one of the education forums.
Secondly, I'm happy to see some lively discussion here and everyone's points are completely valid and well-taken!
Meg has given me the most convincing argument FOR the game so far, in that she uses the game board itself to play other games. Brilliant! Meg, did you modify any other games? If so, how?
I still have to stand my ground on my side of the issue, though. I think maybe part of it is that I didn't have Candyland (or candy, or cake or cookies) in my house as a kid. I believe that's the reason I've never developed a sweet tooth (I do adore European chocolate, but in small quantities).
The first game I remember playing is Concentration/Memory. My mother would make our own sets with shapes, numbers, colors, etc. on the back of index cards.
I remember some early encounters with Candyland. All of my little girlfriends would always want to play it (I think because they liked that fairy princess) and I hated it, because I was insulted by the fact that it took no skills for me to win, and I could lose for no reason at all. Maybe that's a good thing for kids who need to learn the lesson of losing, but I've always preferred losing knowing I've tried my best. Naturally, when I first played Candyland I was well past the stage of needing to learn my colors or how to take turns. Clearly it's a game to be played at the most basic levels of game-playing.
By the way, our family didn't play "War", either. We played (drumroll, please): PEACE. Make fun of us as you will, we're well aware that we've earned it.
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#217876 - 10/29/05 10:00 AM
Re: Candyland Game Comments
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Zebra
Registered: 04/02/03
Posts: 3698
Loc: USA
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I agree Michelle. *nodding* And individuals in the U.S. take less vacation time, too! I read a surprising statistic the other day and can't find it... While Europeans take 6 weeks of paid vacations a week, most Americans are lucky if they take a whole week off at some point!
It seems to me, Megan, that if you're going to talk about games and whether they're "educational", the public school system (where most kids are) is quite relevant.
Why does "play" need any argument? Why the need to convince *anyone* of anything? That was exactly my point: instead of it being a lighthearted game that can teach a myriad of principles (depending on how the parent helps guide the child, as well as the imagination of the child), playtime becomes a rigid, militaristic, "intellectually stimulating" endeavor. Nothing wrong with that for those who show that aptitude, but one size certainly doesn't fit all...
Personally, I always loved Candy Land simply because it was so colorful and fanciful. Does it really need a "convincing argument?"
And life? There are plenty of reasons why individuals "lose for no reason at all", including natural disasters like hurricanes and the choices of other individuals. Being the smartest, fastest, and best doesn't guarantee "success", self esteem, fulfillment, or happiness IMO. (And isn't that what we all want for our children, in the end?)
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